Easy distribution
Zero-install gameplay inside Telegram reduces acquisition friction and shortens time-to-first-session
For game builders
Build Telegram-native games with frictionless onboarding, built-in distribution, and on-chain monetization using TON
Zero-install gameplay inside Telegram reduces acquisition friction and shortens time-to-first-session
Notifications, groups, channels, and social competition help reactivate users outside the game client
TON payments and low-fee rails make frequent purchases, rewards, and ownership mechanics practical
Live games
Monthly active users
Total players reached
Telegram-native games perform best when session start is instant, controls are simple, and social return loops are built in
Recommended rollout
Move in phases so onboarding stays simple while economy depth expands only when retention proves it
Phase 1
Phase 2
Phase 3
Web3 is optional. Strong Web2 monetization comes first, then deeper economy layers as retention matures.
Sell items and upgrades with Telegram Stars or TON wallet-connected payment flows
Add ad-based monetization where genre fit supports it without hurting retention and gameplay quality
Use battle passes, boosts, and timed progression packs to grow ARPDAU through recurring events
Introduce NFT ownership and royalties when your game already has strong repeat engagement loops
Use fungible tokens for sinks, rewards, and economy balancing once live operations are stable
TON Pay gives GameFi teams a shared payments layer for Mini Apps, with checkout, settlement, and reporting in one place
Use TON Pay SDK flows instead of building custom wallet integration and payments infrastructure for each game
Enable near-instant settlement and low-cost payment actions across boosts, upgrades, and event offers
01
List in the Mini Apps Catalog so users can find and open your game fast
List your app02
Track retention, funnels, and on-chain actions to improve conversion and LTV
Open analytics tools03
Partner with other builders, get featured, and scale through community channels
Join communityUtilizing TON and Telegram provides access to a wide range of traditional and innovative tools for user acquisition and retention It includes:
Run ad campaigns in 1M+ channels to scale your game to over 950M Telegram users
Push notifications delivered right in the messenger can have higher open rates than native game notifications
Cross-promote with partner games and communities to swap qualified traffic and improve acquisition efficiency
Real teams, real launches, and practical growth results on TON
High-engagement mini game loop with social sharing and repeated reward cycles
Open caseBoost and rewards system blending utility mechanics with Telegram-native retention behavior
Open caseNFT-integrated competitive gameplay focused on progression depth and repeated session loops
Open caseChoose your starting point based on your experience and goals
Learn how games run inside chats, sessions, and built-in distribution flows
Visit Builders portalBring your web game into Telegram with minimal changes to launch faster
Read howUse the TON GameFi Playbook to scope your first launch with practical steps
Read TON GameFi Playbook